In what ways can Metaverse be able to improve our lives?

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28 May 2022
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Metaverse is a hot issue in the tech, crypto, and business worlds because it represents an idea that will play a key role in the future of social and corporate affairs.

Greece was the source of the word "Meta." "After" or "beyond" is the standard translation, and it generally refers to anything that goes beyond its initial boundaries, while "universe" refers to everything that exists.

The Metaverse is a concept of an ecosystem that extends beyond the boundaries of our universe. 

Metaverse experiences may be real-world occurrences occurring inside a digitally simulated environment.

Neal Stephenson invented the phrase "metaverse" in his science fiction book "Snow Crash" (1992), in which characters use computer avatars to explore the internet world in an attempt to escape their dystopian reality.

Second Life and Minecraft are two examples of online games that might be considered pioneers in the Metaverse. They include various metaverse traits in their gameplay and several other popular films and television series.

On the other hand, blockchain and Web 3.0 advancements are creating a previously unimaginable range of possibilities.

There is a clear trend in the development of IT technology toward more realistic experiences.

There was a time when the Internet was just text and a few links, but images and mobile computing soon came along and contributed a lot of rich information to the site.

As a result of the increased internet speeds, a vast amount of video could be shared.

There are now more real-life 3D platforms with increased engagement and more immersive experiences thanks to virtual and augmented reality development. 

Given this scenario, it's reasonable that a metaverse iteration would be the next logical step.

Although the concept of a "metaverse" has been around for quite some time, it was not until the COVID-19 pandemic that it gained traction.

The limits and lockdowns have a major impact on our social and commercial lives, forcing us to rely on a handful of digital platforms for everything from work to play.

Social media platforms like Facebook, Twitter, and Instagram became the go-to places for networking. 

In contrast, Zoom conference rooms and other virtual spaces became the go-to places for doing business.

Aside from being a lifesaver during a pandemic, these digital channels left us with a sense of loneliness and social isolation that we should treasure.

With the metaverse idea, we can create a virtual 3D meeting area where individuals can interact in real-time while being fully immersed in all of their senses.

In contrast to Zoom meetings, the space itself does not expire when you leave it; rather, it stays active indefinitely.

People will be able to interact, communicate, and network from anywhere globally without leaving their homes, thanks to metaverses, which will become platforms.

Taking the train to work or traveling halfway across the globe for a business meeting may soon be outdated.

These platforms will open up a new area with endless possibilities, new business models, and new employment prospects in the digital economy.

In addition, they will aid users in gaining a sensation of virtual presence.

These companies are spending substantial sums on developing their metaverses, while smaller companies are at least attempting to acquire land and virtual assets in one of these metaverses.

To summarize, here are the facts:

The renaming of Facebook to Meta Platforms was a major step forward for the company. After acquiring Oculus, it began developing its line of virtual reality goggles and controllers and Horizon Worlds, a metaverse social network.

Microsoft acquired Activision Blizzard, the maker of popular games like Candy Crush and Call of Duty, as part of their metaverse aspirations. Google, Apple, Nvidia, Roblox, Tencent, Adobe Systems, and Snap, which already employs augmented reality for its social media platform, are all part of the race to the Metaverse. Most of them create virtual reality (VR) devices and vie for supremacy in the virtual universe's ecosystem.

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